Motivation to play pump it up: A comparative study of adolescents and adults

Mutiara Amanda Risky, Herman Subarjah, Mohammad Zaky

Abstract


Background. Game-based physical activity (exergaming) has emerged as an innovative approach to promoting physical activity through the integration of digital technology, music, and interactive movement. Objectives. This study examined the motivation of Pump It Up (PIU) players across adolescent and adult age groups, identified dominant motivational factors, and evaluated the potential of PIU as a technology-based exercise alternative. Method. A quantitative comparative descriptive design was employed. Data were collected using an online Likert-scale questionnaire distributed to PIU communities across Indonesia through purposive sampling. Sixty respondents participated, including 14 adolescents (11–20 years) and 46 adults (21–35 years). Data were analyzed using an Independent Samples t-test. Results. Overall motivation was high to very high, with enjoyment emerging as the strongest motivational factor (M = 4.31) in both groups. No significant difference was found in total motivation between adolescents and adults (t = 1.362, p = 0.182). However, adolescents demonstrated significantly higher self-development motivation than adults (t = 2.142, p = 0.040). Conclusion. PIU demonstrates broad motivational appeal across age groups and represents a promising technology-based exercise alternative for promoting physical activity and active lifestyles in Indonesia.


Keywords


Exergaming; exercise motivation; Pump It Up; physical activity; technology-based exercise

Full Text:

PDF SIMILARITY CHECK

References


Andamiro. (2026). Successful Completion of Pump it Up Asia Pacific 2026 Indonesia National Finals Hosted by Timezone. Retrieved from https://www.andamiro.com/bbs/board.php?bo_table=news_global&wr_id=88

Andamiro. (n.d.). World Pump Festival. Retrieved May 20, 2026, from https://andamiro.com

Cachón-Zagalaz, J., Carrasco-Venturelli, H., Sánchez-Zafra, M., & Zagalaz-Sánchez, M. L. (2023). Motivation Toward Physical Activity and Healthy Habits of Adolescents: A Systematic Review. Children, 10(4), 659. https://doi.org/10.3390/children10040659

Chan, G., Arya, A., Orji, R., & Zhao, Z. (2019). Motivational Strategies and Approaches for Single and Multi-Player Exergames: A Social Perspective. PeerJ Computer Science, 5, e230. https://doi.org/10.7717/peerj-cs.230

Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York, NY: Harper & Row.

Hanifah, L., Nasrulloh, N., & Sufyan, D. L. (2023). Sedentary Behavior and Lack of Physical Activity among Children in Indonesia. Children, 10(8), 1283. https://doi.org/10.3390/children10081283

Hernandez-Martinez, J., Ramos-Espinoza, F., Muñoz-Vásquez, C., Guzman-Muñoz, E., Herrera-Valenzuela, T., Branco, B. H. M., et al. (2024). Effects of Active Exergames on Physical Performance in Older People: An Overview of Systematic Reviews and Meta-Analysis. Frontiers in Public Health, 12, 1250299. https://doi.org/10.3389/fpubh.2024.1250299

Høeg, E. R., & Van der Kaap-Deeder, J. (2024). Beyond Intrinsic Motivation: Why Researchers Should Consider the Full Motivation Continuum in Games For Health Research. Games for Health Journal, 13(1). https://doi.org/10.1089/g4h.2023.0100

Hoffmann, K., Wiemeyer, J., & Martin-Niedecken, A. L. (2025). Physical and Motivational Effects of Exergames in Healthy Adults: A Scoping Review. PLOS ONE, 20(2), e0312287. https://doi.org/10.1371/journal.pone.0312287

Indrawati, N., & Aswara, A. Y. (2024). Physical Activity and Physical Activity Enjoyment Indonesian Students. Multilateral: Jurnal Pendidikan Jasmani dan Olahraga, 23(4), 30–43. https://doi.org/10.20527/multilateral.v23i4.20946

Iwanta, M. K., Bekti, S., & Aswara, A. Y. (2023). Aksesibilitas Prasarana dan Dukungan Sosial Perilaku Berolahraga Siswa Sekolah Menengah Atas Indonesia. Multilateral: Jurnal Pendidikan Jasmani dan Olahraga, 22(1), 51–62. https://doi.org/10.20527/multilateral.v22i1.14565

Kayhan, A., Kose, E., Kayhan, B., & Zeng, N. (2025). Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 And 2024: Bibliometric Analysis. Interactive Journal of Medical Research, 14, e66738. https://doi.org/10.2196/66738

Kementerian Kesehatan Republik Indonesia. (2023). Survei Kesehatan Indonesia (SKI) 2023. Jakarta, Indonesia: Kemenkes RI.

Li, S.-J., Ma, H.-M., Zhu, L.-Q., Yu, H.-Y., Wang, A.-Q., Tang, X.-Y., et al. (2025). Exergame-Based Behavior Change Interventions for Promoting Physical Activity: Systematic Review and Meta-Analysis of Randomized Controlled Studies. Journal of Medical Internet Research, 27, e62906. https://doi.org/10.2196/62906

Lin, J. H. (2015). “Just Dance”: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes. Games for Health Journal, 4(3), 183–189. https://doi.org/10.1089/g4h.2014.0092

Medeiros, A. I. A., da Silva, G. M., Neto, F. O., Simim, M., Banja, T., Coswig, V. S., Afonso, J., Ramos, A., & Mesquita, I. (2024). Validity And Reliability Of My Jump 2® App To Measure The Vertical Jump On Elite Women Beach Volleyball Players. PeerJ, 12, e17387. https://doi.org/10.7717/peerj.17387

Molanorouzi, K., Khoo, S., & Morris, T. (2015). Motives for Adult Participation in Physical Activity: Type of Activity, Age, and Gender. BMC Public Health, 15, 66. https://doi.org/10.1186/s12889-015-1429-7

Moller, A. C., Sousa, C. V., Lee, K. J., Alon, D., & Lu, A. S. (2023). Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-Analysis. Journal of Medical Internet Research, 25, e45243. https://doi.org/10.2196/45243

Nur, L., Suherman, A., Subarjah, H., & Budiana, D. (2019). Motivation in Learning Physical Education for Junior High School Students in Indonesia. In Proceedings of the 3rd International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2018) (pp. 269–273). https://doi.org/10.2991/icsshpe-18.2019.77

Obine, E. A. C. (2024). Motivation Mediating the Relationship Between Needs and Performance In Professional Esports Athletes: A Brief Report. Journal of Electronic Gaming and Esports, 2(1), 1–6. https://doi.org/ 10.1123/jege.2024-0013

Rahayu, N. I., Muktiarni, M., Ruhayati, Y., Zaky, M., Umaran, U., & Ismail, A. (2025). Virtual Reality Fitness: Exploring Immersive Technology Transforming Physical Activity. Indonesian Journal of Science and Technology, 11(2), 505-524. https://doi.org/10.17509/ijost.v11i2.89802

Rahman, F. A., Kristiyanto, A., & Sugiyanto. (2017). Motif, Motivasi, dan Manfaat Aktivitas Pendakian Gunung sebagai Olahraga Rekreasi Masyarakat. Multilateral: Jurnal Pendidikan Jasmani dan Olahraga, 16(2), 143–153. https://doi.org/10.20527/multilateral.v16i2.4251

Ryan, R. M., & Deci, E. L. (2000). Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68

Staiano, A. E., Beyl, R. A., Hsia, D. S., Katzmarzyk, P. T., & Newton, R. L. (2017). Twelve Weeks of Dance Exergaming in Overweight and Obese Adolescent Girls: Transfer Effects on Physical Activity, Screen Time, and Self-Efficacy. Journal of Sport and Health Science, 6(1), 4–10. https://doi.org/10.1016/j.jshs.2016.11.005

Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung, Indonesia: Alfabeta.

Tan, K., Autry, A. K., Oginni, J., Tao, K., & Gao, Z. (2025). Efficacy of Exergaming Dance and Aerobic Dance on Young Adults’ Enjoyment, Situational Motivation, Self-Efficacy, and Steps. Frontiers in Psychology, 16, 1573954. https://doi.org/10.3389/fpsyg.2025.1573954

Yunita, T. (2015). Perbandingan Motivasi Berolahraga Berdasarkan Olahraga Kompetisi dan Olahraga Rekreasi: Studi Komparasi Terhadap Mahasiswa Ilmu Keolahragaan 2014. Undergraduate Thesis. Universitas Pendidikan Indonesia.




DOI: http://dx.doi.org/10.20527/multilateral.v25i2.26377

Article Metrics

Abstract view : 124 times
PDF - 100 times SIMILARITY CHECK - 23 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Multilateral : Jurnal Pendidikan Jasmani dan Olahraga

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

 

 

 


Tools:


Indexed by:

 

Creative Commons License
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

web
statistics View My Stats