Wordwall application in growing the interest of religious learning students of SMK Muhammadiyah 4 Banjarmasin

Muhammad Yazid Maulidi, Ani Cahyadi

Abstract


Educational technology is often assumed in the perception that leads solely to the problem of electronics or technical equipment only, whereas educational technology contains a very broad understanding and application. The progress of global technology has been influential in all aspects of life both in economics, politics, art culture and even in education. The world of education must be willing to hold a positive innovation for the advancement of education and schools. One of the products of that educational technology is wordwall. Wordwall application has become one of the innovative learning tools in the context of Islamic Religious Education. . This research explores the use of Wordwall application in improving the effectiveness of learning Islamic Religious Education subjects at the high school level and above. Experimental research methods are used by involving a group of students as research subjects. This study aims to evaluate the impact of the use of Wordwall application on the understanding of Islamic religious concepts, student involvement, and their learning interests. The results showed that the use of Wordwall application in Islamic Religious Education Learning significantly improve students ' understanding of religious concepts, as well as encourage student involvement in the learning process. Students show greater interest in learning Islamic religious material when using the Wordwall app, which offers an interactive and engaging format. In this context, the Wordwall app has proven to be an effective tool in improving the learning of Islamic Religious Education in schools. The implications of this study indicate that the integration of technology in Islamic religious learning can enrich the learning experience of students and support their understanding of religious concepts in a more comprehensive and enjoyable.

Keywords


Wordwall, Islamic Education, Technology

Full Text:

PDF

References


Adrian, Q. J. (2019). Game Edukasi Pembelajaran Matematika untuk Anak SD Kelas 1 dan 2 Berbasis Android. Jurnal Teknoinfo, 13(1), 51-54.

Ainy, F. (2015). The Effectiveness of Word Wall Strategy On Students' Vocabulary Mastery (A Quasi Experimental Study in the Seventh Grade of Mts Manaratul Islam Jakarta in the Academic Year 2014/2015). Jakarta: Department of English Education Faculty of Tarbiyah and Teachers' Training Syarif Hidyatullah State Islamic University.

Areni, I. S., Amirullah, I., Muslimin, Z., Palantei, E., Prayogi, A., & Bustamin, A. (2019). Pengenalan Pembelajaran Interaktif Berbasis Game di SDN 14 Bonto-Bonto Kabupaten Pangkep. Panrita Abdi-Jurnal Pengabdian pada Masyarakat, 3(2), 177-183.

Arta, A., & Putri, D. A. P. (2020). Game edukasi pembelajaran sejarah berdirinya Indonesia untuk sekolah dasar. Emitor: Jurnal Teknik Elektro, 20(2), 77-81.

Al-Daoud, S. A. (2018). The Integration of Mobile Learning in Teaching Islamic Education. International Journal of Interactive Mobile Technologies, 50-63.

Bonate, P. L. (2000). Analysis of Pretest-Posttest Designs. England: CRC Press.

Borman, R. I., & Erma, I. (2018). Pengembangan Game Edukasi Untuk Anak Taman Kanak-Kanak (TK) Dengan Implementasi Model Pembelajaran Visualitation Auditory Kinestethic (VAK). JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 3(1).

Citra, C. A., & Rosy, B. (2020). Keefektifan penggunaan media pembelajaran berbasis game edukasi quizizz terhadap hasil belajar teknologi perkantoran siswa kelas X SMK Ketintang Surabaya. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(2), 261-272.

Creswell, J. W. (2012). Research Design Pendekatan Kualitatif, Kuantitatif, dan Mixed . Yogyakarta: Pustaka Pelajar.

Firmandasari, R. A., Suryawinata, M., Hasanah, F. N., & Untari, R. S. (2020). Game bahasa jawa krama sebagai media pembelajaran anak berbasis android. JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika), 5(2), 150-160.

Hanandita, T. (2022). Game Based Learning Berbasis Quizizz Sebagai Inovasi Media Pembelajaran di Era New Normal. Adi Widya: Jurnal Pendidikan Dasar, 7(2), 199-204.

Putra, D. W., Nugroho, A. P., & Puspitarini, E. W. (2016). Game Edukasi berbasis android sebagai media pembelajaran untuk anak usia dini. JIMP (Jurnal Informatika Merdeka Pasuruan), 1(1).

Rukajat, A. (2018). Pendekatan penelitian kualitatif (Qualitative research approach). Yogyakarta: Deepublish.

Sambell, K. e. (2020). Technology Enhanced Learning in the Islamic Studies Classroom: A Systematic Review. International Journal of Islamic Education, 45-58.

Smith, J. A. (2015). Interpretative phenomenological analysis as a useful methodology for research on the lived experience of pain. British Journal of Pain, 41-42.

Subiyakto, B., & Jumriani, J. (2022). Pengembangan Media Pembelajaran Game Edukatif Android Berbasis Produk Lokal Kampung Tematik Kota Banjarmasin Untuk Meningkatkan Keterampilan Berpikir Kreatif.

Subiyakto, B., Putro, H. P. N., Jumriani, J., Mutiani, M., Ramadhan, M. A., & Ramiadani, A. K. (2023). Assistance In Making Learning Media Based on Android-Based Educational Game Learning Media. Journal of Social Development, 1(2), 57-63.

Sugiyono. (2013). Metode Penelitian Kuantitatif, dan R&D. Bandung: Alfabeta.

Surani, D. (2019). Studi literatur: Peran teknolog pendidikan dalam pendidikan 4.0 . Prosiding Seminar Nasional Pendidikan FKIP, 456-459.

Zayid, W. A. (2019). The Impact of Interactive Learning on Students' Understanding of Islamic Studies. Journal of Educational Technology & Society, 213-225.




DOI: https://doi.org/10.20527/issj.v5i2.11578

Refbacks

  • There are currently no refbacks.


 

The Innovation of Social Studies Journal (ISSJ) has been indexed and abstracted by:

     



Managed by:

SOCIAL SCIENCE EDUCATION, LAMBUNG MANGKURAT UNIVERSITY

Jl. Brigadier General H. Hasan Basry, ULM Banjarmasin Campus, Banjarmasin City, North Banjarmasin District, Postal Code 70123, South Kalimantan Province, Indonesia


Journal License:


Journal of The Innovation of Social Studies Journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License