Systematic literature review: Analysis potential implementation of STEAM in the Merdeka Curriculum for senior high school biology
Abstract
Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning is an educational approach that integrates science, technology, engineering, art, and mathematics to address real-life problems. It aims to develop students’ critical, creative, communicative, and collaborative skills in line with 21st-century competencies. This study aims to explore the potential and reported trends of implementing STEAM in the Independent Curriculum in biology learning in Indonesia, particularly in underdeveloped areas, rather than to determine its direct effectiveness. A Systematic Literature Review (SLR) was conducted using Google Scholar to identify relevant articles published between 2018 and 2024. The selection process involved screening for relevance to STEAM-based learning in biology and applying inclusion criteria such as focus on senior high school education and Indonesian context. Out of 10 selected articles, the analysis was performed using thematic synthesis to identify common patterns and trends. The results indicate that the Independent Curriculum has the potential to support STEAM-based learning, even in disadvantaged areas, and that this integration can foster the development of students’ competencies in accordance with 21st-century learning goals.
Abstrak. Pembelajaran Science, Technology, Engineering, Arts, and Mathematics (STEAM) adalah pendekatan pendidikan yang mengintegrasikan sains, teknologi, teknik, seni, dan matematika untuk mengatasi masalah kehidupan nyata. Tujuannya adalah untuk mengembangkan keterampilan kritis, kreatif, komunikatif, dan kolaboratif siswa sesuai dengan kompetensi abad ke-21. Studi ini bertujuan untuk mengeksplorasi potensi dan tren yang dilaporkan dari implementasi STEAM dalam Kurikulum Independen dalam pembelajaran biologi di Indonesia, khususnya di daerah yang kurang berkembang, daripada untuk menentukan efektivitas langsungnya. Tinjauan Pustaka Sistematis (SLR) dilakukan menggunakan Google Scholar untuk mengidentifikasi artikel-artikel relevan yang diterbitkan antara tahun 2018 dan 2024. Proses seleksi melibatkan penyaringan relevansi dengan pembelajaran berbasis STEAM dalam biologi dan penerapan kriteria inklusi seperti fokus pada pendidikan SMA dan konteks Indonesia. Dari 10 artikel terpilih, analisis dilakukan menggunakan sintesis tematik untuk mengidentifikasi pola dan tren umum. Hasil menunjukkan bahwa Kurikulum Independen memiliki potensi untuk mendukung pembelajaran berbasis STEAM, bahkan di daerah yang kurang beruntung, dan integrasi ini dapat mendorong pengembangan kompetensi siswa sesuai dengan tujuan pembelajaran abad ke-21.
Keywords
Full Text:
PDFReferences
Andrian, Y., & Rusman, R. (2019). Implementasi pembelajaran abad 21 dalam Kurikulum 2013. Jurnal Penelitian Ilmu Pendidikan, 12(1), 14–23. DOI: https://doi.org/10.21831/jpipfip.v12i1.20116
Coates, D. E. (2020). People skill training: Are you getting a return on your investment, designing for immersive technology: Integrating art and STEM learning. The STEAM Journal, 16(3), 19–25. DOI: https://doi.org/10.5642/steam.20150201.8
Damayanti, A., Miharjo, E. S. R., Anggraini, N., SivaSolecha, F., Kholifah, S. N., & Rahayu, P. (2023). Analisis potensi penerapan steam pada pembelajaran kultur jaringan kurikulum merdeka SMA. In Prosiding BIOFAIR, (pp. 1-10). Pendidikan Biologi UPGRIS. Retrieved from https://conference.upgris.ac.id/index.php/biofair/article/view/4175
Duban, N., Aydoğdu, B., & Kolsuz, S. (2017). STEAM implementations for elementary school students in Turkey. Journal of STEM Arts, Crafts, and Construction, 3(2), 41–58. Retrieved from https://scholarworks.uni.edu/journal-stem-arts/vol3/iss2/5/
Farwati, R., Permanasari, A., Firman, H., & Suhery, T. (2021). Integrasi pendekatan STEAM dalam pembelajaran IPA sebagai strategi pengembangan keterampilan abad 21. Jurnal Pendidikan IPA Indonesia, 10(3), 420–431. DOI: https://doi.org/10.15294/jpii.v10i3.31026
Hadinugrahaningsih, T., Rahmawati, Y., Ridwan, A., Budiningsih, A., & Nurbaity, N. (2017). Keterampilan abad 21 dan STEAM (Science, Technology, Engineering, Art, and Mathematics) dalam pembelajaran kimia. Jurnal Tadris Kimiya, 2(2), 115–124. DOI: https://doi.org/10.15575/jtk.v2i2.1904
Khoirrunnisa, T., & Isdaryanti, B. (2024). Effectiveness of STEAM (Science, Technology, Engineering, Art, and Mathematics) based learning to improve science learning outcomes in grade V students of Srondol Wetan 06 Elementary School. NUSRA: Journal of Research and Educational Sciences, 5(2), 906–915. DOI: https://doi.org/10.55681/nusra.v5i2.2809
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. (2024). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Nomor 12 Tahun 2024 tentang Kurikulum pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, dan Jenjang Pendidikan Menengah. Kemdikbudristek. Retrieved from https://peraturan.go.id/id/permendikbudristek-no-12-tahun-2024
Lase, I. P. (2023). Implementasi Kurikulum Merdeka pada daerah 3T dan kendala guru dalam penerapannya. Jurnal Education and Development, 12(3), 601–603. DOI: https://doi.org/10.37081/ed.v12i3.6547
Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 44–49. DOI: https://doi.org/10.1080/00043125.2016.1224873
Mabsutsah, N., & Yushardi, Y. (2022). Analysis of teacher needs for STEAM-based e-modules and independent curriculum on global warming material. Journal of Mathematics and Natural Sciences Education, 12(2), 205–213. DOI: https://doi.org/10.37630/jpm.v12i2.588
Motimona, P. D., & Maryatun, I. B. (2023). Implementation of the STEAM learning method in the independent curriculum for PAUD. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(6), 6493–6504. DOI: https://doi.org/10.31004/obsesi.v7i6.4682
Nikmah, Z., Artharina, F. P., & Nuvitalia, D. (2023, October). Implementation of STEAM-based IPAS learning on building a civilized society material for grade 4 in the independent curriculum at SDN 4 Klambu. In National Education Seminar (SENDIKA) (Vol. 3, No. 1, pp. 280-292). Retrieved from https://conference.upgris.ac.id/index.php/sendika/article/view/4359
Prabawati, M. A., Yamtinah, S., Bramastia, B., & Sidiq, A. S. (2023). Literature Review: Pembelajaran IPA bermuatan etno-STEAM sebagai upaya pemberdayaan kemampuan berpikir kreatif siswa Kurikulum Merdeka. In Prosiding SNPS (Seminar Nasional Pendidikan Sains), (pp. 166-179). https://proceeding.uns.ac.id/index.php/snps/article/download/762/721/1437
Pudjiastuti, C. A., Roshayanti, F., & Dewi, E. R. S. (2024). Potensi implementasi STEAM (Science, Technology, Engineering, Art, Mathematics) pada pembelajaran biologi di SMA Sint Louis Semarang. Jurnal Pendidikan dan Pembelajaran (JPP), 6(1), 55-65. Retrieved from https://journalversa.com/s/index.php/jpp/article/view/4400
Priyono, S., Nugroho, A. S., & Roshayanti, F. (2024). Potential implementation of science, technology, engineering, art and mathematics (STEAM) in science learning on climate change material reviewed from the perspective of science teachers in Demak Regency. Journal of Learning Innovation in Schools, 5(1), 133–140. DOI: https://doi.org/10.51874/jips.v5i1.193
Rahayu, R., Iskandar, S., & Abidin, Y. (2022). 21st century learning innovation and its implementation in Indonesia. Basicedu Journal, 6(2), 2099–2104. DOI: https://doi.org/10.31004/basicedu.v6i2.2082
Retnowati, L., Sugianto, S., & Alimah, S. (2021). The development of integrated biology-entrepreneurship learning design based on STEAM. Journal of Innovative Science Education, 9(3), 124–129. DOI: https://doi.org/10.15294/jise.v9i3.40833
Rolling Jr., J. H. (2016). Reinventing the STEAM engine for art + design education. Art Education, 69(4), 4–7. DOI: https://doi.org/10.1080/00043125.2016.1176496
Rohmah, S., & Roshayanti, F. (2023). Implementation of the independent curriculum reviewed from the potential of STEAM in ecosystem material at SMA PGRI 2 Kayen Pati. JP3: Jurnal Pendidikan dan Profesi Pendidik, 9(2), 77–85. DOI: https://doi.org/10.26877/jp3.v9i2.17917
Sudarisman, S. (2015). Memahami hakikat dan karakteristik pembelajaran biologi dalam upaya menjawab tantangan abad 21 serta optimalisasi implementasi Kurikulum 2013. Jurnal Florea, 2(1), 29–35. Retrieved from https://doaj.org/article/ab11483ba0b8496c9e047f57f6d4d820
St. Louis, A. T., Thompson, P., Sulak, T. N., Harvill, M. L., & Moore, M. E. (2021). Infusing 21st century skill development into the undergraduate curriculum: The formation of the iBEARS network. Journal of Microbiology & Biology Education, 22(2), 1-8. DOI: https://doi.org/10.1128/jmbe.00180-21
Umami, M. R., Saputra, H. J., & Kiswoyo, K. (2023). Effectiveness of learning through STEAM in the independent curriculum at SDN Palebon 01 Semarang. Wawasan Pendidikan, 3(2), 669–678. DOI: https://doi.org/10.26877/wp.v3i2.16277
Wahono, R. S. (2015). A systematic literature review of software defect prediction: Research trends, datasets, methods and frameworks. Journal of Software Engineering, 1(1), 1–16. DOI: https://doi.org/10.3923/jse.2015.1.16
Wandraini, A. (2022). Implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics) in biology learning. In Proceedings of the National Biology Seminar (Vol. 2, No. 2). Retrieved from https://conf.ung.ac.id/index.php/sembiosis/catalog/series/prosidingsembiosis2
DOI: http://dx.doi.org/10.20527/bino.v8i1.21867
Article Metrics
Abstract view : 111 timesPDF - 73 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2026 BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Managed by: |
Journal License: |
.png)








.png)
















